Film a 360 walkthrough that maps cleanly: close the loop, camera setup, movement, coverage, lighting, and how to handle glass — written for the person holding the camera.
The quality of your virtual tour is decided before you ever open IPX — it's decided while you film. A steady, well-lit walkthrough maps cleanly into a tour and a usable 3D reconstruction; a rushed one fights the pipeline at every stage. Ten minutes of care on site saves a re-shoot later.
Walk slowly and keep moving, hold the camera high and level, light the space, pass glass and mirrors at an angle rather than head-on — and finish standing where you started. Everything below is detail on those rules.
A careful 360° walk is closer to a laser scan than most people expect. In our testing, a single continuous handheld walkthrough of a building reconstructed to within about 10 cm of a survey-grade LiDAR scan of the same space, with overall scale accurate to better than 0.1%. That result only holds when the footage is steady, well-lit, and complete — which is what this guide is about.
Finish the walk standing where you started, ideally coming back through the same doorway or corridor you began in. As you walk, the camera's position is estimated step by step, and small heading errors add up. When you return to a place you've already been, the map recognises it and snaps that accumulated error out. A walk that never returns keeps its drift — and the model inherits it.





Glass and mirrors are everywhere — you can't avoid them, so film them the right way instead of trying to skip them.
Pass them at an angle, not head-on. Aimed straight at a pane, the camera records its own reflection. A grazing angle shows the frame, the mullions, and what's behind the glass — real detail the mapping can use. Keep solid, textured surfaces in the shot (floor, ceiling, frames, fixtures) and keep moving steadily so no single reflection fills the frame. A measurement taken directly on glass or a mirror won't be reliable — it reconstructs the reflection, not the surface — but the walkthrough itself passes through fine.

Long stretches of blank, featureless wall are hard to track for the same reason — nothing to lock onto. Just move slower past them and keep some textured surfaces (floor, ceiling, fixtures) in view.
When the footage is ready, see Create a Virtual Tour from a 360° Video for the upload flow.